RPG that has a clear and overriding goal to accomplish, except there’s this really involved op
Jul. 10th, 2025 09:08 am![[syndicated profile]](https://www.dreamwidth.org/img/silk/identity/feed.png)
RPG that does the “we only have 37 seconds to save the world!” thing but has no explicit mechanics for the passage of time (as one does), except if you progress through the game without completing even a single sidequest, there’s a secret ending where you show up early for the obligatory act-one fakeout boss, successfully prevent the baddie from blowing up the world, and the whole second act doesn’t happen.
RPG that really blatantly dangles quest hooks for character-specific subplots in front of you, except all of the character-specific endings suck, and the only way to get an ending that doesn’t result in half the cast dying is to keep it strictly professional with your party members.
RPG that has a clear and overriding goal to accomplish, except there’s this really involved optional sidequest chain you can get tangled up in halfway through the game, and if you see it through to completion the game just ends and the allegedly world-shaking former main quest never really comes up.