The Power of the Sun (An MP Shop)
Aug. 7th, 2022 02:56 amThe sun is not a god of mercy or hope. He is a god of power, conquest and pride. He faced the universe emperor and overthrew them, yet choose to sacrifice the crown of the cosmos in order to preserve the existence of free-will.
Some people are touched by his light, and they can draw power from his legacy and story. This MP shop represents the powers and blessings you can receive by committing yourself to his path and narrative (by spending MP). These blessings are not physical objects, but supernatural powers or obvious magical enchantments.
Characters with a strong connection to the sun, such as those with a Connection skill or those with a Superior skill or Affliction marking them as an Anthol of the sun, can purchase these blessings anywhere- so long as the sun's light has ever touched that place. However, this divine connection is build on the principles of the sun, and so it is closed off for 1-3 chapters after a character takes a Wicked Action involving any of the following:
- Turning from a promise or oath you have sworn.
- Turning from a conflict that challenges your supremacy or honor.
- Allowing yourself to be subject to corrupting social or physical influences, like poison.
- Willfully harming someone you believe to be innocent or worthy of protection.
Other characters can sometimes gain access to this MP shop as the reward for an Aspect 5 quest, in lieu or in addition to a perk.
Accumulated blessings dissipate naturally at the end of each Book.
Sample blessings:
1 MP
- A wisp of blazing solar purity that takes root in your soul. It gives you a +1 Tool bonus to resisting a specific type of temptation, so long as your Vice issue is 2 or less.
- The power to summon golden arms that aid you in combat, but only against the wicked foes of the sun. This gives you a +1 Tool bonus in such circumstances.
- An unstoppable resolve. This grants a +2 Tool bonus to calling on courage in the face of death or danger.
- A use of the Well-Lit power of the Creature of the Light arc.
- A golden halo, mandala of golden fire or something similar. This ethereal blessing marks you clearly and undeniably as a true scion of the Sun. This acts as a miracle that allows you to communicate your role as someone connected with the Sun to anyone and anything, including ancient spirit-servants of the sun, lesser solar deities and foes the sun. This is a miracle with infinite uses.
- The sun perfects and uplifts your strengths. This blessing grants a +1 Tool bonus when using any skill you have a 3+
- A use of the Divine Warrant power of the Creature of the Light arc.
4 MP
- This power rejects the sovereignty of death over the sun. As long as you possess a Vice of 2 or less, this miracle can be used as a single use of the Immortality power offered to Immortal Arcs. For characters with that ability, it instead grants free Strike equal to their arc.
- The sun is an unparalleled conqueror, you are no less. This blessing manifests as some solar-powered extension of your natural fighting abilities. It's obvious, flashy and supernatural. It conveys a +2 Tool bonus to conflicts that make use of it.
- A 15XP Gold Anytime quest can alter the nature of this blessing to instead grant you supernal talent in your highest mundane or superior skill.
- This blessing passively grants you a potent aura of light. This light can be indefinitely wielded with your mundane intentions to harm or inflict pain on creatures of darkness, or other thing anathema to the sun. However, you can cause the light to break out into an unbearable solar corona. This fills a neighborhood sized region with your aura, which holds the temperature and luminescence of the surface of the sun. It's utterly indiscriminate, and doing this expends the blessing.
Miraculous characters who are able to purchase blessings like this can slowly internalize the powers it offers as permanent Perks with appropriate quests. If they complete an Aspect 5 or Mystic 5 quest, they can gain possession of the Blessings power of the Awakening arc as a perk. This would initially closely mimic the blessings offered here, but invocations of that power could (of course) allow them to change those. Like any character, they can benefit from their own blessings by spending the requisite MP.